Experience the thrill of Morph, a game where quick thinking and reflexes are paramount. In this 5-week project, race down challenging slopes, collecting coins and morphing between shapes—a ball for rolling, a cone for jumping, a cube for breaking obstacles, and a star for gliding through the air. Dash through hoops and loops, aiming for the fastest time while collecting coins for the highest score.

Team: Greg Kozma - Designer, Xavier Durand-Hollis - Designer & Developer, Anthony Kazyaka - Developer, Alex Cyr - Artist

Morph demands quick reactions and decision-making, providing a challenging and rapidly replayable adventure. My role in the project involved learning Maya to construct dynamic levels and design vibrant bonus skins for the in-game shop. Crafting user experiences through meticulous testing ensures that Morph, despite its concise development period, delivers an engaging and enjoyable gameplay experience.


